Two years ago, and Eidos entered the stealth shooter market with a game that not only had the distinction of one of the lamest names in gaming history, but also a slew of AI and gameplay problems. Project IGI: I'm Going In had all the makings of a decent sneaker with interesting level design and some tricky little gadgets, so it was nice to see pick up and drop the stupid name along with many of the terrible issues that the first in the series had. While the series hasn't reached perfect proportions yet, the mix of action, stealth and planning involved can be incredibly fun. If it wasn't for some AI issues, lack of detail in some areas, and a couple of levels I can only describe as un-fun, I would heartily recommend this to everyone. IGI 2 is a good game, even if the obscenity scale in my house hit red more than a few times as I managed to offend even myself with my cursing. IGI is an organization created to make sure that the western world is protected.
From whatever angle may come, whether that be from other nations or independent terrorists. Missions are completed covertly when possible, with force when necessary. David Jones is an IGI agent. One adept at killing quietly and completing very tricky assignments efficiently with as little mess as can be helped. At the beginning of IGI 2, you find yourself infiltrating a mountain base in order to recover EMP technology that could be extraordinarily bad in the wrong hands.
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As the game progresses, you'll realize things are quite a bit trickier than originally thought. Time for some good old fashioned killing for vengeance and a little bit of fun.
The mix of action and stealth in IGI is a pretty good one. You can mark it somewhere in between Splinter Cell and an action shooter. While it's possible to complete most levels by running through shooting everything that you see, it's insanely difficult. Enemy AI are incredible shots (marking my first AI complaint) and can hit you from a few hundred feet with an Uzi. So in order to get through most of the missions, you'll need to resort to stealth and planning.
This is how the game was designed to be played and it works well in most cases. You'll begin missions with a quick cutscene outlining why you're in the area and what you'll be doing. After that, you're dropped into place with your wits a couple of handy dandy toys to help you on your way. The first and foremost of these is the GPS map, a welcome return from Project IGI. With this satellite positioning map, you can zoom in, out, down, up, over, and around pretty much anywhere outside. Not only will it show you building, terrain, and cover positions, but also any cameras and enemies. You can zoom in up close to each enemy and camera to get a picture of what direction they're looking to plan your advancement through a level.
Watching patrol patterns, picking out the weak points and choosing where you need to either make a move towards a kill or move past guards is pretty fun. The one thing you have to be careful about when using this system is that it is a satellite meaning you can not see inside of buildings or under cover. Enemies will temporarily blink out of view when walking under tree canopies or awnings, so be careful what you do.
In order to combat this, there is an extra peak function that allows you to peek around and over obstacles like walls and boxes while remaining hidden. Simply hit Q and move the mouse around and you've got your view of the surroundings. Once you make your target, killing them off needs to be as silent as possible. The quietest and cleanest way to do away with an enemy is to sneak up behind an enemy and use the action button.
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A quick yank and snap goes the neck with barely a grunt. Next comes the knife which takes less time and also is nearly silent. Then you have the silenced guns that can be used for quick takedowns, but if guards are nearby, there's a chance they'll hear the commotion and come running.
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Sniping enemies is also a fun and frolicky way to get things done. Watching a group of enemies on patrol suddenly stop drop to a knee and raise their weapons as one of their comrades' falls to the ground is fun.